Released by Jens Kafitz, 2021 - www.MariExtensionPack.org | Join us on & or
RELEASE : May 6th, 2021
BACKWARDS COMPATIBLE TO: Extension Pack 5 + 5 R2 | R3 | R4 | R5
MINIMUM MARI REQUIREMENT (for Mari 4.x): MARI 4.1v2
MINIMUM REQUIREMENT (for Mari 5.x): Unsupported due to Python Version differences
RECOMMENDED: MARI 4.7v1 or higher
MARI NON-COMMERCIAL is not supported due to restrictions by the Foundry
ICONLEGEND
New Feature Feature Update Feature available in Nodegraph only Feature requires Mari 4.7 or higher
Extension Pack 5 R6, the 5th free update of the Extension Pack 5 Series, introduces a powerful baking Bridge to Substance® and continued bugfixing.
For a full overview of the features released in Extension Pack 5 see each dedicated release notes.
Substance Baker Bridge
The Substance Baker Bridge gives access to the Industry Leading, highspeed Baking Toolset of Substance 3d by Adobe ® from within Mari.
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Key Features of the Substance Baker Bridge include:
Ultra fast baking of Ambient Occlusion, Curvature, Thickness and many more via Substance Automation Toolkit or Substance Designer (12.1+).
Full GPU Acceleration where available, fast CPU baking otherwise
15 different Bakers
Per Baker Override settings (e.g. udim range, resolution etc.)
Bake Previews
direct import of results into Mari
highres to lowres Baking and mesh-linking (e.g. you only want to get occlusion from a couch onto the floor but not the walls)
The Substance Baker Bridge requires either 'Substance Automation Toolkit' or 'Substance Designer (12.1)' to work.
The Substance products are 3rd party software, not included with Extension Pack or MARI.
Paint Through Image Flip
Convenience Buttons to flip your Paint Through Image in X or Y have been added to the Paint Through Toolbar
Image Manager Drag & Drop
Dragging multiple selected images from the Image Manager into either Nodegraph or Layerstack and selecting a Nodetype from the
Extension Pack Node Type Chooser , will now create one Node/Layer per Image
Click on a feature for more information
Project Templates
Unticking the 'Clear Existing Nodegraph' Option in the Import Project Template had no effect, and even when off, the existing nodegraph was still removed
Unreal Advanced Shader
Multi Mixer X4 / X8
slider values compared to a merge node was producing a different opacity
STUDIO DEPLOYMENT UPDATES
If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here