FeaturesNodes Procedural Nodes How to find new Procedurals in Mari Basic Nodes Constant Presets Black Constant Grey Constant White Constant Normal Color Float Float-3 Channel Nodes RGBA Merge RGB-A Merge RGBA Split RGB-A Split Generator Nodes Axis Projection Cylindrical Projection Texture Scatter 2D X1 Texture Scatter 2D X4 Texture Scatter Triplanar X1 Image Object Space Radial Gradient Directional Gradient Circular Gradient 2D Pattern Generator X1 2D Pattern Generator X1 Triplanar Pattern Generator X4 2D Pattern Generator X4 Triplanar Symmetry Pattern X1 2D Symmetry Pattern X1 Triplanar Splatter X1 2D Splatter X1 Triplanar Splatter X4 2D Splatter X4 Triplanar Shape Splatter 2D Shape Splatter Triplanar Tiled (Extended) Geometry Nodes Axis Mask Backface Mask Custom Surface Normal PolySurface Curvature Selection Fill UDIM Value Manifold Nodes Manifold 3D Manifold UV Manifold by Locator Manifold Radial UV Manifold Warp Manifold Vector Warp Manifold Directional Warp Layering Nodes Simple Mix Transition Input Switch (X4) Input Switch (X11) Simple Input Switch Mask from Curvature MultiMixer (X4 / X8) Height Blend AB Wipe Condition Noise & Fractal Nodes Understanding some basic noise terms Gabor Paintable Gabor Noise FBM Brownian Noise FBM+ Vec FBM Multi FBM MultiFractal Ridged Multi Noise Spotify Voronoi Popcorn Pattern Dots 2D Dots Triplanar Military Camo Squid Skin Stripes 2D Stripes Triplanar SuperEllipse 2D SuperEllipse Triplanar Weave 2D Weave Triplanar Checker 2D Checker Triplanar Fibers 2D Fibers Triplanar Shape 2D Shape Triplanar Perlin Inigo Noise Perlin Noise Turbulence Noise Turbulence (extended) Perlin (extended) Voronoi Cellular Noise Cellular (extended) Noise Cloud (extended) Squiggle (extended) Noise Selector Misc Mari Extended Noises Cloud (extended) Squiggle (extended) Turbulence (extended) Perlin (extended) Cellular (extended) Misc Nodes Bake Visible to selected Paint Node Radio Node Radio Transmitter Pack / Unpack Data Bookmark Workflow Conversion Nodes PBR Workflow Conversion Nodes