Ward Isotropic by Nicholas Breslow |
- Where to find it:
- Shader Palette / Add New Shader / Choose Diffuse And Specular /
- NodeGraph / Right Mouse Click / Nodes / Shader Network / Specular
- Specular Roughness
Maps the "rougness" of the surface.
- Specular Roughness
The overall roughness of your surface. Low values give sharper highlights, high values diffuse the specular.
Created with the Personal Edition of HelpNDoc: Write EPub books for the iPad