Ward Isotropic by Nicholas Breslow |
- Where to find it:
- Shader Palette / Add New Shader / Choose Diffuse And Specular /
- NodeGraph / Right Mouse Click / Nodes / Shader Network / Specular
- Specular Roughness
Maps the "rougness" of the surface.
- Anisotropy
Maps the Anisotropy. 1.0 = Isotropic.
- Anisotropy Rotation
Maps the rotation of the anisotropy direction.
- Specular Roughness
The overall roughness of your surface. Low values give sharper highlights, high values diffuse the specular.
- Anisotropy
The parameter sets the ratio between the "width" and the "height" of the highlights, hence when anisotropy is 1.0 there is no anisotropy, i.e. the effect is disabled.
- Anisotropy Rotation
The rotation of the anisotropy direction. The values are in radian.
The value 0.0 is un-rotated, and the value 1.0 is one full revolution (i.e. 360 degrees)
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