Texture Scatter 2D X1 |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Generators
- NodeGraph / Right Mouse Click / Add Nodes / Procedurals / Extension Pack / Generators
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This Node is also available as a Triplanar Version |
Texture Scatter 2D X1 is a complex texture bombing node, working in UV Space.
It is capable of generating seamless textures up to 32k resolution on any regular plane with full UV coverage.
It currently supports 1 Input Texture (X1) other than the Texture Scatter 2D X4 which supports up to 4.
Tips |
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DO NOT KEEP LIVE UNLESS CACHED OR HIDDEN Texture Scatter 2D Nodes are meant to be converted to paintable layers. Due to their impact on viewport performance it is absolutely not recommended to keep them live unless cached or hidden. |
- Getting a Display Driver Crash ? Find a solution here.
- Increasing the Layer count is linearly reducing your performance - twice the amount of layers, half the performance.
It is recommended to complete your basic settings with a lower layer count, then up the count as a last step.
- Increasing the Density does not affect performance too much
- Try to cache,flatten or hide one Texture Scatter Node before creating a second one.
- 'Clumping' will generally be less pronounced with 'Force Tileable' turned off.
This is due to the much more random distribution of textures when not creating tileable textures.
- Use the Layer Attenuation feature to get proper value layering for bump, displacement or normal maps.
Video |
A full demo & tutorial for an older version of this node (still fully applicable) is available here:
Updates with Extension Pack 4 are covered here
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