Normal Edge |
- Where to find it:
- Add Adjustment Layer / Extension Pack / Normal Map /
- NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Normal Map /
The Normal Edge Adjustment Layer will detect curvature & edges from layers below the adjustment, such
as a tangent space normal map.
It will not detect curvature or edges from your model, use the Mari 'Curvature' Node for that instead.
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Pixelation/Tesselation Due to MARI & OpenGL limitations Edge from Normal Map does not average the values between individual pixels at the moment.This results in a tesselated/pixelated look. It is recommended to flatten the node (by using channel/flatten, layer/merge or layer/clone & merge) and apply a Gaussian Blur to filter the mask. |
Samples |
Node Overview |
Node Ports |
- Normal Map
The Normal Map to process
Node Properties |
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