Weave 2D by Nicholas Breslow |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Pattern /
- NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /
|
This Node is also available as a Triplanar Version |
Weave 2D is similar to Maya's 'Weave' texture, creating a fabric pattern.
- Manifold (UV)
Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).
This can be used to control UV settings from a separate node entity
- Width
The width of each shape. Overwrites Width Slider.
- Contrast
Contrast result with a midpoint of 0.5. Overwrites Contrast Slider
- Gradient Start
Control the Gradient Start. Overwrites Start Slider
- Gradient End
Control the Gradient Start. Overwrites End Slider
MAIN TAB
- Repeat
The number of shapes to draw horizontally and vertically.
- Width
The width of each shape
- Color A
Color of fabric shape
- Color B
Color of gaps between shapes.
- Contrast
Contrast result with a midpoint of 0.5.
- Start
The Value range up to which Color A is drawn.
- End
The Value representing the full Color B.
- Falloff
Remap Curve against the final result.
TRANSFORM TAB
- UV Rotation
Rotation in degrees. Pivot is the center of each UV Tile / UDIM.
- U Offset
Translates shapes horizontally in UV Space.
- V Offset
Translates shapes vertically in UV Space.
- U Repeat
Multiplier against 'Repeat' for the number of shapes drawn horizontally in UV Space.
- V Repeat
Multiplier against 'Repeat' for the number of shapes drawn vertically in UV Space.