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Polygon Soft 2D |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Pattern /
NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /
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This Node is also available as a Triplanar Version |
Polygon Soft 2D creates a polygon shape with soft edges. Generation is done based on UV Space so there will be seams between tiles and uv shells.
Some Examples produced with the Polygon Soft Node

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Node Overview |

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Node Outputs |
- Output
Main Node Output
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Node Ports |
- Manifold (UV)
Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).
This can be used to control UV settings from a separate node entity
- Radius
Control the Radius of the polygon. Overwrites Radius Slider
- Curve
Determines the Curving in of the Polygon. Overwrites Curve Slider
Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)

- Gradient
Determines the Gradient within the Polygon. Overwrites Gradient Slider
Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)

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Node Properties |
MAIN TAB
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Size |
- Tile
Determines if a single instance of the polygon is generated of if a tiling pattern is created
Tile on vs tile off


- Repeat
The number of Repetitions of the Polygon pattern.
If Tile is off, it will just make the single polygon smaller, much like decreasing the Radius
- Radius
The Size of the Polygon
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Modifiers |
- Gradient
Determines the Gradient within the Polygon. Can be overwritten by Gradient Port
Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)

- Sides
Determines the number of sides of the Polygon.
Example of the same polygon with Sides = 8 (left) and Sides = 3 (right)

- Curve
Determines the Curving in of the Polygon. Can be overwritten by Curve Port
Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)

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Color |
- Shape Color
Color of each Polygon
- Background Color
Color of area around cells.
- Invert
Reverse Shape and Background Color
TRANSFORM TAB
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Transform |
- U Repeat
Multiplier against 'Repeat' for the number of cells drawn horizontally in UV Space
- V Repeat
Multiplier against 'Repeat' for the number of cells drawn vertically in UV Space
- UV Rotation
Rotating in degrees. Pivot is the center of each UV Tile / UDIM.
- U Offset
Translates the pattern horizontally in UV Space.
- V Offset
Translates pattern vertically in UV Space.