Polygon Soft 2D |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Pattern /
- NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /
|
This Node is also available as a Triplanar Version |
Polygon Soft 2D creates a polygon shape with soft edges. Generation is done based on UV Space so there will be seams between tiles and uv shells.
Some Examples produced with the Polygon Soft Node
Node Overview |
Node Outputs |
- Output
Main Node Output
Node Ports |
- Manifold (UV)
Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).
This can be used to control UV settings from a separate node entity
- Radius
Control the Radius of the polygon. Overwrites Radius Slider
- Curve
Determines the Curving in of the Polygon. Overwrites Curve Slider
Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)
- Gradient
Determines the Gradient within the Polygon. Overwrites Gradient Slider
Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)
Node Properties |
MAIN TAB
Size |
- Tile
Determines if a single instance of the polygon is generated of if a tiling pattern is created
Tile on vs tile off
- Repeat
The number of Repetitions of the Polygon pattern.
If Tile is off, it will just make the single polygon smaller, much like decreasing the Radius
- Radius
The Size of the Polygon
Modifiers |
- Gradient
Determines the Gradient within the Polygon. Can be overwritten by Gradient Port
Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)
- Sides
Determines the number of sides of the Polygon.
Example of the same polygon with Sides = 8 (left) and Sides = 3 (right)
- Curve
Determines the Curving in of the Polygon. Can be overwritten by Curve Port
Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)
Color |
- Shape Color
Color of each Polygon
- Background Color
Color of area around cells.
- Invert
Reverse Shape and Background Color
TRANSFORM TAB
Transform |
- U Repeat
Multiplier against 'Repeat' for the number of cells drawn horizontally in UV Space
- V Repeat
Multiplier against 'Repeat' for the number of cells drawn vertically in UV Space
- UV Rotation
Rotating in degrees. Pivot is the center of each UV Tile / UDIM.
- U Offset
Translates the pattern horizontally in UV Space.
- V Offset
Translates pattern vertically in UV Space.