Polygon Soft 2D


  • Where to find it:


    • Add Procedural Layer / Procedural / Extension Pack / Pattern /


    • NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern / 



This Node is also available as a Triplanar Version





Polygon Soft 2D creates a polygon shape with soft edges. Generation is done based on UV Space so there will be seams between tiles and uv shells.


Some Examples produced with the Polygon Soft Node



Node Overview




Node Outputs


  • Output

Main Node Output



Node Ports


  • Manifold (UV)

Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).

This can be used to control UV settings from a separate node entity


  • Radius

Control the Radius of the polygon. Overwrites Radius Slider

  • Curve

Determines the Curving in of the Polygon. Overwrites Curve Slider


Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)




  • Gradient

Determines the Gradient within the Polygon. Overwrites Gradient Slider


Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)




Node Properties


MAIN TAB

Size


  • Tile

Determines if a single instance of the polygon is generated of if a tiling pattern is created


Tile on vs tile off



  • Repeat

The number of Repetitions of the Polygon pattern.

If Tile is off, it will just make the single polygon smaller, much like decreasing the Radius


  • Radius

The Size of the Polygon

Modifiers


  • Gradient

Determines the Gradient within the Polygon. Can be overwritten by Gradient Port


Example of the same polygon with Gradient = 0 (left) and Gradient = 1.0 (right)



  • Sides

Determines the number of sides of the Polygon. 


Example of the same polygon with Sides = 8 (left) and Sides = 3 (right)


  • Curve

Determines the Curving in of the Polygon. Can be overwritten by Curve Port


Example of the same polygon with Curve = 0 (left) and Curve = 1.0 (right)




Color


  • Shape Color

Color of each Polygon

  • Background Color

Color of area around cells.


  • Invert

Reverse Shape and Background Color




TRANSFORM TAB


Transform


  • U Repeat

Multiplier against 'Repeat' for the number of cells drawn horizontally in UV Space


  • V Repeat

Multiplier against 'Repeat' for the number of cells drawn vertically in UV Space


  • UV Rotation

Rotating in degrees. Pivot is the center of each UV Tile / UDIM.


  • U Offset

Translates the pattern horizontally in UV Space.


  • V Offset

Translates pattern vertically in UV Space.