Material Presets |
- Where to find it:
- Shelf Palette / MEP_MaterialPresets Tab
- Layers Palette / Add Multi-Channel Layer / Materials
Extension Pack installs several Material Presets both to the MEP_MaterialPresets of the Shelf Palette as well as to the
list of Material Templates of the Material Ingest Tool.
Material Presets are fully authored Material Templates with a set of exposed parameters, that you can start using directly in your workflows.
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Material Templates require Mari 4.6v2 or higher |
The Material Presets available in the Material Presets Shelf Tab
Tutorial Videos |
General Material Template Tutorial:
Decal Material Templates:
Scattered Materials:
Available Presets |
Since Mari Materials are bound to a specific Shader Type (e.g Vray, Arnold etc.), different presets for different Shader Types
are available:
- 3Delight Triplanar | Decal | Scatter | UV
Material Presets for the 3Delight Shader as it is used in Katana.
- Arnold Complex Triplanar | Decal | Scatter | UV
Material Presets for the Arnold Standard Surface Shader as it is used for example inside of Maya.
The Complex Variants of these Material Presets include a large number of controls on the Material.
- Arnold Reduced Triplanar | Decal | Scatter | UV
Material Presets for the Arnold Standard Surface Shader as it is used for example inside of Maya.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
- BRDF Triplanar | Decal | Scatter | UV
Material Presets for the standard Mari BRDF Shader
- Principled Triplanar | Decal | Scatter | UV
Material Presets for the standard Mari Disney Principled BRDF Shader
- Unreal Advanced Triplanar | Decal | Scatter | UV
Material Presets for the Unreal Advanced Shader shipping with Extension Pack
- Vray Complex Triplanar | Decal | Scatter | UV
Material Presets for the Vray Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
- Vray Reduced Triplanar | Decal | Scatter | UV
Material Presets for the Vray Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
- pxrSurface Artistic Complex Triplanar | Decal | Scatter | UV
Material Presets for the pxrSurface Renderman Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
The Material is configured to work best with the Artistic Mode of the Shader.
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pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Artistic Reduced Triplanar | Decal | Scatter | UV
Material Presets for the pxrSurface Renderman Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
The Material is configured to work best with the Artistic Mode of the Shader.
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pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Physical Complex Triplanar | Decal | Scatter | UV
Material Presets for the pxrSurface Renderman Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
The Material is configured to work best with the Physical Mode of the Shader.
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pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Physical Reduced Triplanar | Decal | Scatter | UV
Material Presets for the pxrSurface Renderman Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
The Material is configured to work best with the Physical Mode of the Shader.
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pxrSurface Presets are only visible if you have Renderman for Mari installed |
Preset Usage |
Presets can be loaded and used in multiple ways:
- In the Layer Palette drag and drop a preset from the Shelf into the Layerstack
- In the Layer Palette load a preset from the 'Add Multi-Channel Layer' Submenu
- In the Nodegraph drag and drop a preset from the Shelf into the Graph
- In the Mari Material Ingest Tool found in the Tools Menu, select a preset from the Material Template dropdown
Swapping Presets |
It is possible to swap between Material Presets using
Hide / Show Material Templates |
It is possible to hide or show Material Templates both in the Shelf and the Material Ingest Tool to reduce clutter and complexity
Hiding of Material Templates can be achieved
- By setting preferences in the Mari Preferences
- By setting environment Variables
- Setting visibility of Templates via preferences
You can control the visibility of preferences via the Material Templates Tab in the Mari Preferences (Edit Menu)
- Setting visibility of Templates via Environment Variables
If you are working within a pipeline it might be beneficial to set visibility of templates globally for your whole team.
The following Environment Variables can be used to control the visibility of Templates
- MARI_EP_MATERIAL_TEMPLATE_3DELIGHT
- MARI_EP_MATERIAL_TEMPLATE_BRDF
- MARI_EP_MATERIAL_TEMPLATE_PRINCIPLED
- MARI_EP_MATERIAL_TEMPLATE_VRAY
- MARI_EP_MATERIAL_TEMPLATE_ARNOLD
- MARI_EP_MATERIAL_TEMPLATE_PIXARSURFACE
- MARI_EP_MATERIAL_TEMPLATE_UNREALADVANCED
To hide or show a Template set the Environment Variable to TRUE or FALSE
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As soon as one Environment Variable is defined, any non-defined ones will default to FALSE. For example if you just want to see the Arnold Presets you just need to define the relevant Arnold Environment Variable |