Manifold Warp |
- Where to find it: (This Node is available in the Nodegraph only)
- NodeGraph / Right Mouse Click / Add Nodes / Manifold /
Manifold Warp can be used to warp 2d or 3d space coordinates with a greyscale input to achieve distortion effects in patterns, images and procedurals
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Warping can be performed on UVs or 3D Position Data depending on what is fed into the Manifold port of the Node |
Video |
For a complete tutorial on all Manifolds check here:
Node Overview |
Examples of warping a Tiled Node (with UV Coordinates fed in) ) and a Triplanar (with 3d coordinates fed in)
Node Ports |
- Manifold (UV/3D)
When this connection is mapped in the Nodegraph it will overwrite the coordinate system used by the Node.
By default, if the Manifold Handle is unmapped the Node will use your Objects UV Data.
You can for example attach a 'UV' Node here or even another Manifold Node (Manifold UV, Manifold 3D, Manifold by Locator etc.)
- Warp Input (XYZ)
The Grayscale input used to warp the coordinates.
Each Axis can be controlled separately by feeding in different data in the Red, Green or Blue Channel
Node Properties |
MAIN TAB
- Intensity
The Warp Intensity
- Intensity Multiplier
A multiplier on the Intensity to have customizable slider range
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Separate Channel Control By clicking on the 'S' Button next to a slider you can enter separate values per axis |