Circular Gradient 2D |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Generators
- NodeGraph / Right Mouse Click / Add Nodes / Procedurals / Extension Pack / Generators
Generate circular gradient with full control over gradient position and distribution
- Manifold UV
Allows you to overwrite the UV Settings of the Node with a manifold node
MAIN TAB
- Angle
- X/Y
The coordinates of a gradient point
- X/Y
The coordinates of a gradient point
TRANSFORM TAB
- UV Repeat
Will repeat the result x-amount of times.
- U Scale
Will scale the result along U.
- V Scale
Will scale the result along V.
- UV Rotation
Will rotate the result.
- U Offset
Will offset the result along U.
- V Offset
Will offset the result along V.
- Per UDIM Pivot
Affects the transformation pivot for UV Transforms.
With PerUDIMPivot on all transformation will be performed with a pivot at the centre of each UDIM.
With PerUDIMPivot off, transformations for all UDIMs share one common pivot at the base of UDIM 1001
This will ensure seamless textures across UDIMs when your UV Shell is scaled up and covering multiple UDIMs.
without a cut inbetween.
UV Transformations applied to multiple UDIMs with perUDIM Pivot On (left) and off (right)
(shown here: Texture Scatter Node)