Checker 2D by Jens Kafitz |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Pattern /
- NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /
|
This Node is also available as a Triplanar Version |
Checker 2D creates a simple 2 colored checkerboard pattern.
- Manifold (UV)
Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).
This can be used to control UV settings from a separate node entity
MAIN TAB
- Repeat
The number of checker squares to draw horizontally and vertically.
- Color A/B
The two colors of the checkerboard. Transparency is supported.
TRANSFORM TAB
- U Repeat
Multiplier against 'Repeat' for the number of rows drawn horizontally in UV Space.
- V Repeat
Multiplier against 'Repeat' for the number of columns drawn vertically in UV Space.
- UV Rotation
Rotating in degrees. Pivot is the center of each UV Tile / UDIM.
- U Offset
Translates horizontally in UV Space.
- V Offset
Translates vertically in UV Space.
- Per UDIM Pivot
Affects the transformation pivot for UV Transforms
With PerUDIMPivot on all transformation will be performed with a pivot at the centre of each UDIM.
With PerUDIMPivot off, transformations for all UDIMs share one common pivot at the base of UDIM 1001.
This will ensure seamless textures across UDIMs when your UV Shell is scaled up and covering multiple UDIMs.
without a cut inbetween.
Sample UV Transformations applied to multiple UDIMs with perUDIM Pivot On (left) and off (right).