Value Adjust (Balance,Contrast,Brightness) |
- Where to find it:
- Add Adjustment Layer / Extension Pack / Histogram /
- NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Histogram /
The Value Adjust Node (Balance,Contrast,Brightness) houses commonly used operations in a single node
- Input
The input texture to change
- Balance
Adjusts the Balance of the Input Texture. Replaces the Slider value if mapped
- Contrast
Adjusts the Contrast of the Input Texture. Replaces the Slider value if mapped
- Brightness
Adjusts the Brightness of the Input Texture. Replaces the Slider value if mapped
MAIN TAB
- Balance
Adjust the Balance of the Input Texture
- Contrast
Adjust the Contrast of the Input Texture.
A default contrast midpoint of 0.5 is used.
- Brightness
Adjust the Brightness of the Input Texture.
The algorithm used depends on the Brightness Mode
- Invert
Invert the corrected result
- Clamp Output
Clamp the Output of this Node
- Min
The Minimum value to clamp to
- Max
The Maximum value to clamp to
- Traditional Brightness Mode
Turning the Traditional Brightness Mode on, will switch the Brightness Calculation to the the algorithm commonly used inside of Mari to adjust Brightness.
- Left Side:Traditional Brightness OFF
- Right Side : Traditional Brightness ON
- Stepping through values from -1 to 1 in 0.1 incremented