Extension Pack Environment Variables |
A variety of Extension Pack tools can be controlled via Environment Variables. Below is a list of Environment Variables, Extension Pack will read
- Licensing
- Connection Time Out
- Material Templates
- Project Templates
- 'Add Channels from Node' Presets
- Mask Shelf Shared Shelf Tabs
- Substance Baker Bridge
Licensing |
Extension Pack can be licensed for multiple users using an Environment Variable pointing to a (floating) license file.
A license file can be generated after successful activation via the Licensing Dialog in the Help menu.
- MARI_EP_LICENSE_FILE_PATH
Internet Connection Time Out |
Extension Pack will try to verify your license via a License Server. The Environment Variable below determines the Number of Seconds, before
the Connection times out. By default Extension Pack will wait 4 seconds for a License Server response.
Setting a higher value can help when you have a slow connection, setting a lower value can reduce Time it takes to load Extension Pack.
- MARI_EP_CONNECTION_TIMEOUT
Material Template Visibility |
Define the visibility of Material Templates by assigning an Environment Variable to TRUE or FALSE
- MARI_EP_MATERIAL_TEMPLATE_3DELIGHT
- MARI_EP_MATERIAL_TEMPLATE_BRDF
- MARI_EP_MATERIAL_TEMPLATE_PRINCIPLED
- MARI_EP_MATERIAL_TEMPLATE_VRAY
- MARI_EP_MATERIAL_TEMPLATE_ARNOLD
- MARI_EP_MATERIAL_TEMPLATE_PIXARSURFACE
- MARI_EP_MATERIAL_TEMPLATE_UNREALADVANCED
Project Templates |
The Project Template system allows you to save and and reimport projects (default Nodegraphs/Channel Setups, Light rigs etc.)
- MARI_EP_PROJECT_TEMPLATES
...should point to one or multiple Paths containing Template Folders.
Templates contained in those Folders will be visible to the user in the various Project Template Dialogs;
- MARI_EP_DEFAULT_PROJECT_TEMPLATE
... should point directly to a specific Template Folder. The Template will be automatically imported when the User creates a new Project.
The default Template does not have to be in a folder defined by the other Environment Variable MARI_EP_PROJECT_TEMPLATES
however it is strongly recommended to place the Template to Import into a Location exposed by this Environment Variable to allow
the user to see the recommended Import Template.
'Add Channels from Node' Presets |
Automatically add presets to the Channels From Node Tool by pointing this Env Var to a path containing a preset file
- MARI_EP_CHANNELS_FROM_NODE
Adding shared Shelf Tabs to the Mask Shelf |
Automatically add shelf tabs linking to folders to the Mask Shelf by pointing this Env Var to a path containing shelf presets
- MARI_EP_SMART_MASK_FOLDER
Substance Automation Toolkit Bridge |
The Substance Baker Bridge allows you to utilize the High Speed Baking Architecture of Substance 3d by Adobe ©
from within Mari.
- SAT_INSTALL_PATH
... should point to the Installation Folder of the Substance Automation Toolkit.
- MARI_EP_SUBSTANCE_BAKER_PRESET_FOLDER
... can be used to automatically add Pipeline Bake Presets to the Substance Baker Bridge