Select Mari Objects to Bake |
Function |
The Mari Objects List allows you to select which Mari Objects should be calculated during the Baking process.
- Each selected object will trigger a separate bake process, one per active baker in the Baker Render List
- Each selected object will be calculated separately.
- Objects will not affect each other. Each Object will by default be calculated as if there are no other objects next to it.
- To specify influence from one object to another (e.g. floor object receiving occlusion from couch object), use the High Definition Meshes
Subdivision and Positioning |
Objects will be calculated as they exist in your Mari Project:
- if the object has been moved using the Mari Transformation Tools, it will be calculated in its current position/scale/rotation
- if the object is subdivided it will be calculated at the subdivision level, currently active in your Mari Project
Visibility |
- Selected Objects will be calculated fully, even if they have partially hidden parts (patches/faces) inside your Mari Project
Quick Select Buttons |
Quick Select Buttons located above the Object List allow you to quickly modify your current Selection
- All
All objects in the Object List will be marked active
- None
All Objects will be deselected
- Invert
Invert your current selection. Activated Object will become inactive,inactive ones active.
- Current
Select only the Mari Object, which is currently selected in the Mari Object Palette.
<= User Interface overview => High Definition Meshes