gl_mod


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / M /




Description


mod returns the value of x modulo y. This is computed as x - y * floor(x/y).

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mod.xhtml

Node Ports


  • X

Specify the value to evaluate


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0