gl_mix |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / M /
mix performs a linear interpolation between x and y using a to weight between them. The return value is computed as x×(1−mix)+y×mix.
gl_mix is no different than the layer mix included in Extension Pack. It has been added to the Math Nodes for completion |
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/mix.xhtml
- X
Specify the start of the range in which to interpolate.
- Y
Specify the end of the range in which to interpolate.
- Mix
Specify the value to use to interpolate between x and y.
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0