Custom Surface Normal by Jens Kafitz


  • Where to find it:


    • Add Procedural Layer / Geometry / Extension Pack /


    • NodeGraph / Right Mouse Click / Add Nodes / Geometry / Extension Pack /





The Custom Object Normal Node is a variation of Mari's default 'Object Normal' Node.

However it has added options to change the normal orientation.


The Custom Object Normal Node has mask applications (by isolating different directions of a model in combination with a

Color Switch) and can be helpful to create flow maps used by Nodes such as Paintable Gabor Noise.


Rotating Normals on a model:



Node Overview



Node Ports


  • Manifold

Allows you to connect a Manifold Node to drive the transformation of the Normals


Node Properties


MAIN TAB

Rotate Normal


  • Rotate X /  Y / Z

Will rotate the normal around the specified axis. Rotation is in degrees from original.


Offset Normal


  • Offset X /  Y / Z

Will move the normals along the specified axis.




Values outside slider range


You can enter numbers outside the slider range in the numerical field





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