Military Camo by Antoni Kujawa, Jens Kafitz |
Military Camo creates a simple camouflage pattern. By layering multiple nodes on top of each other (and setting one of the colors to transparent)
complex patterns can be achieved.
2 Military Camo Nodes layered together
The 3 Colors that make up the Camouflage Pattern. ColorA is the 'background', B & C the pattern.
Making a color slot transparent You can remove one color by opening the color slot and setting its alpha value (transparency) to 0. |
The Size/Frequency of the procedural
Determines the Spacing between Color B and Color C.
Changing Spacing on Military Camo:
Roughness sets the softness of the pattern outlines:
Changing Roughness on Military Camo:
A random start value for your fractal.
Changing the seed changes the overall look of your fractal while the general feature look stays the same,
allowing for quick variation with a general look theme.
Inverts the result of the noise. Inversion is done before color A, B and C are applied.
By default this procedural is generated in 3D World Space. This results in a seamless noise across UV seams.
By turning on UV Space the procedural is generated based on your UVs, resulting in seams between UV tiles/UDIM & uv shells.
Utilizing Transform Controls such as Scale (see below) you can apply a non-uniform transform to the procedural
to make use of specific UV layouts
Will apply a scale along X,Y or Z to your noise. This is useful for creating patterns like woodgrain, drips etc.
When UV Space is turned on Scale Z is ignored.
Will apply a rotation in X,Y or Z to your noise. When UV Space is turned on Rotate X & Rotate Y are ignored
and rotation is done around the center of each UV Tile/UDIM using Rotate Z.
Will apply an offset in X,Y or Z to your noise. When UV Space is turned on Translate Z is ignored.
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