Legacy Noises by Jens Kafitz |
Legacy Noises are duplicates of noises & procedurals that ship with MARI but have been modified or
extended in MARI Extension Pack 3 R2 .
The following Noises exist as Legacy Versions:
The following features have been added to all Noises listed above:
Clamps the noise calculation to a 0-1 range.
Color A/B are applied after the Clamping, so you can still set values above 1 if you choose to
however by clamping the Noise calculation the color mixing between the two colors works more
reliably. In general this should be left on.
By default these procedurals are generated in 3D World Space. This results in a seamless noise across UV seams.
By turning on UV Space the procedurals are generated based on UVs, resulting in seams between UV tiles/UDIM & shells.
Utilizing Transform Controls such as Scale (see below) you can apply a non-uniform transform to the procedural
to make use of specific UV layouts.
Will apply a scale along X,Y or Z to your noise. This is useful for creating patterns like woodgrain, drips etc.
When UV Space is turned on Scale Z is ignored.
Will apply a rotation in X,Y or Z to your noise. When UV Space is turned on Rotate X & Rotate Y are ignored
and rotation is done around the center of each UV Tile/UDIM using Rotate Z.
Will apply an offset in X,Y or Z to your noise. When UV Space is turned on Translate Z is ignored.
Created with the Personal Edition of HelpNDoc: Free help authoring environment