Export UV Masks

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Export UV Masks by Jorel Latraille, Jens Kafitz








Export UV Masks allows you to export a Mask for your UV Shells.

These Masks can for example be used in Photoshop to remove the automatic

texture bleed that MARI applies on export.



Mari currently has the option to extract a UV Mask to the Image Manager for selected Patches

(via "Main Window / Patches / UV Mask to Image Manager").


The new "Export UV Masks" allows you to speed up this process by directly

exporting to a folder with correct naming - across multiple objects if needed.



Options


Export UV Masks has two different UIs depending on where you launch it from.


If launched via the Object Menu you can choose what Geometry to export the UV Masks from or

batch export UV Masks from multiple Geometries:


If launched via a right click on an object in the Object Palette only the masks for the current

object are exported:



Settings


This determines the path where to store the UV Masks. By default it will be set to the path

specified for Exporting Textures in your Project Paths.


The Path Field supports creation of non-existing subfolders.

If you enter a subfolder that does not exist the tool will create it for you (after a user confirmation).


The Path Field supports 2 Variables that you can put into Folder Names


    1. $ENTITY - When you name one of the Subfolders $ENTITY subfolders matching your Geometry

Name will be autocreated.

For example:


c:\Export\$ENTITY\UVMasks


will create create a folder with the name of your object under c:\Export, then create a

subfolder 'UVMasks' within that Folder.


    1. $UDIM -    When you name one of the Subfolders $UDIM a subfolder for each UDIM/Patch will be created



This determines the fileformat and naming convention of the exported UV Mask Files.

By default the following template is set:


$ENTITY\$ENTITY_UVMask_$UDIM.tif


The Template Field supports creation of non-existing subfolders.

If you enter a subfolder that does not exist the tool will create it for you (after a user confirmation).


The Template Field supports 2 Variables that you can put into Folder Names


    1. $ENTITY - When you name one of the Subfolders $ENTITY subfolders matching your Geometry

Name will be autocreated.

For example:


c:\Export\$ENTITY\UVMasks


will create create a folder with the name of your object under c:\Export, then create a

subfolder 'UVMasks' within that Folder.


    1. $UDIM -    When you name one of the Subfolders $UDIM a subfolder for each UDIM/Patch will be created


The Template Field will remember your last Naming Convention you specified across sessions.





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