Axis Projection by Jens Kafitz |
Axis Projection is similar to a Triplanar projection but gives more control over projection orientation
by isolating the positive & negative part of each axis.
In addition it allows you to rotate all axis globally for cases where your object is not perfectly aligned in X, Y and Z.
The Node Graph 'Tangent Space Normal' Handle allows you to have the Axis Projection evaluated against the effects of a
normal map as well
World Scale is a global scale multiplier on all options allowing you to uniformly scale up the projection
The Image to use for the projection(s).
Will ignore the Alpha/Transparency of the loaded image when projecting.
Inverts the map loaded under Image
A uniform repeat on u + v of your Image
A rotation on your Image
Offset along the X Axis of your Image
Offset along the Y Axis of your Image
A scale factor along the X Axis of your image ('Repeat U')
A scale factor along the Y Axis of your image ('Repeat V')
Projects the Image from the positive and/or negative world X Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
Projects the Image from the positive and/or negative world Y Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
Projects the Image from the positive and/or negative world Z Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
Expand Axis Changing the 'Expand' Parameter under each Axis will expand the influence of the axis. Please note this can cause texture stretching if pushed too far. |
Jitter will make the edges of projections less uniform/straight.
Small jitter values result in fine edge distortion, large values in broad shape changes.
The Softness Falloff Curve determines the general Falloff of each projection axis to its sides.
Fully opaque projection by default Different from the Triplanar Projection, the default Curve together with default 'Expand' settings will result in a completely opaque projection when all axis directions are turned on. |
Allows you to rotate the global X, Y and Z axis separately to best suite your models need.
Allows you to flip the Red/Green Component of a Tangent Space Normal Map attached to the Node in the
Nodegraph
Created with the Personal Edition of HelpNDoc: Easily create HTML Help documents