Axis Projection by Jens Kafitz |
Axis Projection is similar to a Triplanar projection but gives more control over projection orientation
by isolating the positive & negative part of each axis.
In addition it allows you to rotate all axis globally for cases where your object is not perfectly aligned in X, Y and Z.

The Node Graph 'Tangent Space Normal' Handle allows you to have the Axis Projection evaluated against the effects of a
normal map as well

World Scale is a global scale multiplier on all options allowing you to uniformly scale up the projection
The Image to use for the projection(s).
Will ignore the Alpha/Transparency of the loaded image when projecting.
Inverts the map loaded under Image
A uniform repeat on u + v of your Image
A rotation on your Image
Offset along the X Axis of your Image
Offset along the Y Axis of your Image
A scale factor along the X Axis of your image ('Repeat U')
A scale factor along the Y Axis of your image ('Repeat V')
Projects the Image from the positive and/or negative world X Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
Projects the Image from the positive and/or negative world Y Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
Projects the Image from the positive and/or negative world Z Axis
Expand will broaden the area of influence of each axis.
This can cause texture stretching if pushed too far.
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Expand Axis Changing the 'Expand' Parameter under each Axis will expand the influence of the axis. Please note this can cause texture stretching if pushed too far.
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Jitter will make the edges of projections less uniform/straight.
Small jitter values result in fine edge distortion, large values in broad shape changes.

The Softness Falloff Curve determines the general Falloff of each projection axis to its sides.
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Fully opaque projection by default Different from the Triplanar Projection, the default Curve together with default 'Expand' settings will result in a completely opaque projection when all axis directions are turned on. |
Allows you to rotate the global X, Y and Z axis separately to best suite your models need.

Allows you to flip the Red/Green Component of a Tangent Space Normal Map attached to the Node in the
Nodegraph
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