Axis Mask by Jens Kafitz |
Axis Mask lets you easily mask an object based on directions.

The 'Tangent Space Normal' Handle allows you to have the Axis Mask evaluated against the effects of a
normal map as well

Masks the object from the positive and/or negative world X Axis
Masks the object from the positive and/or negative world Y Axis
Masks the object from the positive and/or negative world Z Axis
Jitter will make the edges of your mask less uniform/straight.
Small jitter values result in fine edge distortion, large values in broad shape changes.
The Falloff Curve determines the general Falloff of each mask axis to its sides.
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Fully opaque mask by default With default settings and all axis activated, your object will get a fully white mask |
Darker Values in your mask will be made transparent.
Inverts the Mask result
Allows you to rotate the global X, Y and Z axis separately to best suite your models need.
Flips the Red/Green Channel of any normal map attached to the 'Tangent Space Normal' Handle in the Nodegraph
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