Jitter Color |
- Where to find it:
- Add Adjustment Layer / Extension Pack / Color Correction /
NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Color Correction /
The Jitter Color Node allows you to randomize Hue, Saturation and Value based on a supplied signal value
Please note that in order for the node to work, a jitter signal needs to be supplied via the Nodegraph Signal Port |
- Input
Supplies the Color or Texture that you want to jitter
- Min / Max Saturation
A value for the minimum and maximum Saturation to jitter between. If these ports are mapped the corresponding
sliders in the node are no longer evaluated
- Min / Max Hue
A value for the minimum and maximum Hue to jitter between. If these ports are mapped the corresponding
sliders in the node are no longer evaluated
- Min / Max Gain
A value for the minimum and maximum Gain to jitter between. If these ports are mapped the corresponding
sliders in the node are no longer evaluated
This is the core value that needs to be supplied in order for the node to work correctly.
It can be for example a noise, material ID Map etc. that can be used as a blend value for
Min/Max Saturation, Hue and Gain
Please note, this Jitter Signal can be different for red, green and blue. The red channel is used as a signal
for Saturation Jitter, the green Channel for Hue Jitter and the Blue Channel for Gain Jittering.
MAIN TAB
- Min / Max Saturation Offset
The minimum and maximum Saturation to jitter between based on the supplied signal.
This is an offset value on the original Input, meaning a Min/Max of 0 will give you the original Saturation
- Min / Max Hue Offset
The minimum and maximum Hue Shift to jitter between based on the supplied signal.
This is an offset value on the original Input, meaning a Min/Max of 0 will give you the original Hue
- Min / Max Gain
The minimum and maximum Gain to jitter between based on the supplied signal.
The default (no change from Input) is 1.0
Cell Noise will run the Input Signal through a series of randomizations
- Use CellNoise
When ticked the supplied signal will be run through a cell noise routine which will further randomize the values.
It works best when the input values aren't too noisy.
- Saturation/Hue/Gain Seed
The Cell Noise Seed (random Value) for the Saturation, Hue and Gain
- Clamp Output
Will prevent the Output of the Jittering to go over values of 1