Material Presets |
- Where to find it:
- Shelf Palette / MEP_MaterialPresets Tab
- Layers Palette / Add Multi-Channel Layer / Materials
Material Templates | MARI EXTENSION PACK 5 R3 from Jens Kafitz on Vimeo.
Extension Pack installs several Material Presets both to the MEP_MaterialPresets of the Shelf Palette as well as to the
list of Material Templates of the Material Ingest Tool.
Material Presets are fully authored Material Templates with a set of exposed parameters, that you can start using directly in your workflows.
The Material Presets available in the Material Presets Shelf Tab
Available Presets |
Since Mari Materials are bound to a specific Shader Type (e.g Vray, Arnold etc.), different presets for different Shader Types
are available:
- 3Delight UV & 3Delight Triplanar
Material Presets for the 3Delight Shader as it is used in Katana.
- Arnold Complex UV & Arnold Complex Triplanar
Material Presets for the Arnold Standard Surface Shader as it is used for example inside of Maya.
The Complex Variants of these Material Presets include a large number of controls on the Material.
- Arnold Reduced UV & Arnold Reduced Triplanar
Material Presets for the Arnold Standard Surface Shader as it is used for example inside of Maya.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
- BRDF UV & BRDF Triplanar
Material Presets for the standard Mari BRDF Shader
- Principled UV & Principled Triplanar
Material Presets for the standard Mari Disney Principled BRDF Shader
- Unreal Advanced UV & Unreal Advanced Triplanar
Material Presets for the Unreal Advanced Shader shipping with Extension Pack
- Vray Complex UV & Vray Complex Triplanar
Material Presets for the Vray Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
- Vray Reduced UV & Vray Reduced Triplanar
Material Presets for the Vray Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
- pxrSurface Artistic Complex UV & pxrSurface Artistic Complex Triplanar
Material Presets for the pxrSurface Renderman Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
The Material is configured to work best with the Artistic Mode of the Shader.
pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Artistic Reduced UV & pxrSurface Artistic Reduced Triplanar
Material Presets for the pxrSurface Renderman Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
The Material is configured to work best with the Artistic Mode of the Shader.
pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Physical Complex UV & pxrSurface Physical Complex Triplanar
Material Presets for the pxrSurface Renderman Shader.
The Complex Variants of these Material Presets include a large number of controls on the Material.
The Material is configured to work best with the Physical Mode of the Shader.
pxrSurface Presets are only visible if you have Renderman for Mari installed |
- pxrSurface Physical Reduced UV & pxrSurface Physical Reduced Triplanar
Material Presets for the pxrSurface Renderman Shader.
The Reduced Variants of these Material Presets only include a small number of frequently used exposed parameters.
The Material is configured to work best with the Physical Mode of the Shader.
pxrSurface Presets are only visible if you have Renderman for Mari installed |
Preset Usage |
Presets can be loaded and used in multiple ways:
- In the Layer Palette drag and drop a preset from the Shelf into the Layerstack
- In the Layer Palette load a preset from the 'Add Multi-Channel Layer' Submenu
- In the Nodegraph drag and drop a preset from the Shelf into the Graph
- In the Mari Material Ingest Tool found in the Tools Menu, select a preset from the Material Template dropdown
Swapping Presets |
Iit is possible to swap between Material Presets using
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