gl_polarToCartesian |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / P /
Convert Polar Coordinates to Cartesian Coordinates
- X
The X coordinate of the Polar Coordinates
- Y
The Y coordinate of the Polar Coordinates
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0