gl_discreetAB_random |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /
Returns A or B based on a Seed and Probability e.g
if randomNumber_generated_by_Seed >= Probability return A, else B
- A
Possible Output
- B
Possible Output
- Probability
Chance of A
- Seed
Seed Value for Random Function
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0