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Tiled Infinity |
- Where to find it:
- Add Procedural Layer / Procedural / Extension Pack / Generators
NodeGraph / Right Mouse Click / Add Nodes / Procedurals / Extension Pack / Generators
Infinity Tiling will apply a texture to the UVs based on a Hexadecimal Grid, with each Cell having a different sample point of the
original texture, hiding any repeating pattern when tiled.
The node will work best with input textures that have a chaotic appearance and does not work well with geometric shapes.

Comparison of the same Texture applied via a standard Tiled Node vs the new Tiled Infinity Node
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Node Overview |

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Node Ports |
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Node Properties |
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