gl_cross |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /
calculate the cross product of two vectors.
Component selection can be done via the Nodes properties
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cross.xhtml
- X
Specifies the first of two vectors
- Y
Specifies the second of two vectors
- Output
Output in R,G,B channels with Alpha Channel of 1.0