Shader Presets |
Shader Presets are a system designed to eliminate the repetitive task of setting up your shader parameters and shader channel assignments each time.
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In addition to the functionality outline below, more Shader Preset Functionality is available in the Nodegraph Palette via the 'Set Nodes to Shader' tool. |
- Where to find it:
- Shaders Palette /
- Shaders Palette / Right Mouse Click
- Main Window / Shading /
- Main Window / Extension Pack / Shaders
- Shortcut: (unassigned, use "Edit / Shortcuts" to assign)
Saving a Shader Preset with a Shader in the Shader Palette selected, will store all Parameters (slider values, colors etc.) as well as any
Channel Names mapped to a Shaders Inputs.
The next time you create a shader (via shaders palette or Nodegraph) with a name matching a stored preset, all Parameters will be restored and any Channels
in your project matching exactly a Name used in the Preset will be mapped back to the corresponding Input of the Shader.
- Where to find it:
- Shaders Palette /
- Shaders Palette / Right Mouse Click
- Main Window / Shading /
- Main Window / Extension Pack / Shaders
- Shortcut: (unassigned, use "Edit / Shortcuts" to assign)
Remove Shader Preset with a shader in the shader palette selected will remove a previously saved Preset for a shader of that Name.
Shaders created after a preset was removed for that specific type will default back to their default mari configuration.