gl_normalize |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / N /
normalize returns a vector with the same direction as its parameter, v, but with length 1.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/normalize.xhtml
- Vector
Specify the Vector to Normalize
- Output RGB
computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
Output = vec4( normalize(X.rgb),1.0)
- Output RGBA
computation for Input Channels Red, Green, Blue and Alpha
Output = normalize(X)
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
r = normalize(X.r)
Output = vec4(r,r,r,1.0)
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
g = normalize(X.g)
Output = vec4(g,g,g,1.0)
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
b = normalize(X.b)
Output = vec4(b,b,b,1.0)
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0
a = normalize(X.a)
Output = vec4(a,a,a,1.0)