gl_step


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / S /




Description


step generates a step function by comparing x to edge.


For element i of the return value, 0.0 is returned if x[i] < edge[i], and 1.0 is returned otherwise.


OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/step.xhtml

Node Ports



  • Edge

Specifies the location of the edge of the step function.


  • X

Specify the value to be used to generate the step function.



Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0