gl_step |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / S /
step generates a step function by comparing x to edge.
For element i of the return value, 0.0 is returned if x[i] < edge[i], and 1.0 is returned otherwise.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/step.xhtml
- Edge
Specifies the location of the edge of the step function.
- X
Specify the value to be used to generate the step function.
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0