gl_atan2 |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /
The signs of y and x are used to determine the quadrant that the angle lies in.
The value returned by atan in this case is in the range [−π,π]. The result is undefined if x=0.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml
- Y
Specify the numerator of the fraction whose arctangent to return.
- X
Specify the denominator of the fraction whose arctangent to return.
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0