gl_trunc


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / T /




Description


trunc returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/trunc.xhtml


Node Ports


  • X

Specify the value to evaluate


Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0