gl_tan |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / T /
tan returns the trigonometric tangent of angle
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/tan.xhtml
- Angle
Specify the quantity, in radians, of which to return the tangent
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0