gl_randomRange |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / R /
Generates a pseudo random number from min to max
- Min
The Minimum Value the random number can have
- Max
The Maximum Value the random number can have
- Seed
Seed Value for Random Function
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0