gl_pow |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / P /
pow returns the value of x raised to the y power, i.e. x^y
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/pow.xhtml
- X
Specify the value to raise to the power y
- Y
Specify the power to which to raise x
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0