gl_dot |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /
dot returns the dot product of two vectors, x and y. i.e., x[0]⋅y[0]+x[1]⋅y[1]+..
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml
- X
Specifies the first of two vectors (RGB)
- Y
Specifies the second of two vectors (RGB)
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0