gl_distance |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /
distance returns the distance between the two points p0 and p1. i.e., length(p0 - p1);
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/distance.xhtml
- Point 1
Specifies the first of two points
- Point 2
Specifies the second of two points
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0