gl_cartesianToPolar |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /
Convert Cartesian Coordinates to Polar Coordinates
- X
The X coordinate of the Cartesian Coordinates
- Y
The Y coordinate of the Cartesian Coordinates
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0
- Inrerpolate Quadrants
Switches the algorithm for Polar Coordinate Conversion