gl_add |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /
Addition of X and Y
X + Y
gl_add is no different than the standard mari ADD Node. It has been included in the math nodes for completion |
- X
Base Value
- Y
The Value to add to X
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0