Normal OpenGL|DirectX |
- Where to find it:
- Add Adjustment Layer / Extension Pack / Normal Map /
- NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Normal Map /
The Normal OpenGL|DirectX Node will invert the Green Channel of the Input allowing you to convert an OpenGL Normal Map to Direct X Normal Map and vice versa.
MARI DEFAULT NORMAL FORMAT Please note Mari's Shaders expect a DirectX Normal Map by default |