gl_log |
- Where to find it:
- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / L /
log returns the natural logarithm of x, i.e. the value y which satisfies x=e^y
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/log.xhtml
- X
Specify the value of which to take the natural logarithm.
- Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
- R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
- G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
- B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
- A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0
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