gl_discreetAB_random


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


Returns A or B based on a Seed and Probability e.g


if randomNumber_generated_by_Seed >= Probability return A, else B


Node Ports


  • A

Possible Output


  • B

Possible Output


  • Probability

Chance of A


  • Seed

Seed Value for Random Function




Node Outputs


  • Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


  • R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


  • G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


  • B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


  • A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0







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