gl_cross


  • Where to find it:


    • NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / C /




Description


calculate the cross product of two vectors


OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/cross.xhtml


Node Ports


  • X

Specifies the first of two vectors


  • Y

Specifies the second of two vectors


Node Outputs


  • Output

Output in R,G,B channels with Alpha Channel of 1.0







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