Surface Normal to Eye Space by Jens Kafitz |
The Surface Normal to Eye Space Node allows you to make changes to the internals of Mari Shaders, modifying the way Mari evaluates Surface Normals.
This can for example be used to achieve a Normal Blending as can be seen here in this Unity Terrain Blending Demo, by baking surface normals from one object to another, then blending the new and old surface normal together and evaluating them with the Surface Normal to Eye Space Node within a Mari Shader Group in the Nodegraph
Created with the Personal Edition of HelpNDoc: Write EPub books for the iPad