gl_exp |

- Where to find it:

- NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / E /

exp returns the natural exponentiation of x

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp.xhtml

- X

Specify the value to exponentiate.

- Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0

- R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0

- G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0

- B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0

- A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0