SuperEllipse 2D by Nicholas Breslow


  • Where to find it:


    • Add Procedural Layer / Procedural / Extension Pack / Pattern /


    • NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /



This Node is also available as a Triplanar Version





SuperEllipse is in many ways similar to Dots but with the addition of a custom corner radius setting, more pattern variation can be achieved.


Samples


Node Overview



Node Ports


  • Manifold (UV)

Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).

This can be used to control UV settings from a separate node entity


  • Scale

Control the Scale of the result. Overwrites Scale Slider


  • Corner Radius

Sets the radius of the corner of each shape, changing the shape from a rhombus to a circle to a rectangle etc.

Overwrites Corner Radius Slider


  • Gradient Start

Control the Gradient Start. Overwrites Start Slider


  • Gradient End

Control the Gradient Start. Overwrites End Slider


Node Properties


MAIN TAB

Scale


  • Scale

Scale of each shape. Decreasing shape size increases gap size between shapes.


Increasing Scale of SuperEllipse


  • Corner Radius

Sets the radius of the corner of each shape, changing the shape from a rhombus to a circle to a rectangle etc.


Increasing Corner Radius of SuperEllipse



  • Repeat

The number of shapes to draw horizontally and vertically.



Color


  • Shape Color

Color of each shape.


  • Background Color

Color of area around shape.


Gradient


  • Start

The Value range up to which Background Color is drawn.


  • End

The Value representing the full Shape Color.


  • Falloff

Remap Curve against the final result.





TRANSFORM TAB

Transform


  • UV Rotation

Rotating in degrees. Pivot is the center of each UV Tile / UDIM.


  • U Offset

Translates shapes horizontally in UV Space.


  • V Offset

Translates shapes vertically in UV Space.


  • U Repeat

Multiplier against 'Repeat' for the number of shapes drawn horizontally in UV Space.


  • V Repeat

Multiplier against 'Repeat' for the number of shapes drawn vertically in UV Space.