Normal OpenGL|DirectX


  • Where to find it:


    • Add Adjustment Layer / Extension Pack / Normal Map /


    • NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Normal Map /




The Normal OpenGL|DirectX Node will invert the Green Channel of the Input allowing you to convert an OpenGL Normal Map to Direct X Normal Map and vice versa.





MARI DEFAULT NORMAL FORMAT


Please note Mari's Shaders expect a DirectX Normal Map by default